pasobeasy.blogg.se

Phantasmagoria game youtube
Phantasmagoria game youtube







phantasmagoria game youtube

She is wearing an outfit made of leather straps - sort of fetishistic, I admit - but come on. When you finally gain access, following your alluring lover, you are treated to a cutscene of you lying on your back while having perhaps the dullest sex imaginable with the lady.

phantasmagoria game youtube

Ooh! Maybe there's some real sado-masochism going on in there? Apparently not. Anyway, there's an area of the club called "The Pit" where your character is repeatedly turned away from if he attempts to enter. It has to be the least intimidating bondage club I've ever seen move one or two of the leather jacket wearing types out, and you could believe it's a suburban coffee shop. When he arrives, it doesn't surprise us to hear him ask his temptress, "what kind of club is this?" "It's an S&M club," she replies. Why is it strange, you ask? Because the game features our hero being enticed by a sexy workmate to a BDSM club called "Borderline". How many bisexual video game protagonists are there even now, 20 years later? Further, the game has a couple of sex scenes, showing bare breasts in one, and has a strange bondage motif in its storyline.

phantasmagoria game youtube

It is also implied in a scene that Curtis himself may be bisexual.

phantasmagoria game youtube

For one, Curtis, the protagonist, has a best friend who happens to be gay, and not the walking stereotype that was popping up in movies everywhere in the nineties. There are surprising and even admirable details in the game's story. He has weird hallucinations and soon his coworkers start dying off, one by one. He was institutionalised, and as the game begins, has been released for a while and now inexplicably works at the same corporation his dad did. His father worked for the shadowy Wyntech corporation and died, abandoning him to his mother's abuse. The plot concerns a man who was abused by his mother in childhood. There are many little cubicles you have to visit, and only a few ways of approaching them, so you always get confused as to which one is which, and which direction you are looking at in relation to where you've just been. An office area in "A Puzzle of Flesh" is a nightmare to navigate. The problem is that navigating what are basically photographs of real locations (or sets, I guess) is nigh on impossible when there are only so many shots of these locations included in the game. The thing is about those games is that at least you could actually play them, even if you couldn't progress without a "hint book" sold by the publisher. Yes, you could generally miss something early on in these games that you would require at the end, and become completely stuck as a result. Can't stop getting killed by the wolfman in King's Quest? You should have used the breadcrumbs on him, idiot! Oh, but they were hidden, invisible, on the first screen of the game, and you can't go back there now. Want to flush a toilet in a Leisure Suit Larry game? Now watch in horror as the toilet floods the bathroom and your character drowns. They were ridiculously hard, illogical, and thought nothing of killing the player off for as punishment for the most benign actions. Sure, Sierra adventure games were ALWAYS frustrating. Unfortunately, it's not a movie, it's a video game, and one that is very frustrating to play. For most of the experience, "Phantasmagoria 2: A Puzzle of the Flesh" presents material that would have made a pretty entertaining so-bad-it's-good flick.









Phantasmagoria game youtube